#include "Tile.h"

using namespace leo;

Tile::Tile(float _posX, float _posY, float _sizeX, float _sizeY, unsigned long _color, leo::Texture::Ptr _tex):Sprite(_posX,_posY,_sizeX,_sizeY,_color,_tex)
{
	colisionable = false;
}

Tile::~Tile(void)
{
}

void Tile::OnDraw(leo::Graphics *_graph) const
{
	Sprite::OnDraw(_graph);
}